A talk-through of how to access Steam multiplayer services with Godot’s High-Level Networking.
Category Archives: Game Design
Peer to Peer Networking with GodotSteam
I’ve finished the video portion of my multiplayer peer GodotSteam tutorial, and here it is! The text walk-through will be here soon.
A Big Two Weeks on Steamworks
What I’ve been doing with multiplayer over the Steam network, for Gummy World.
Fowl and Furious: Wrath of Roadie Rash (Global Game Jam 2024)
Play it here! Fowl and Furious is my team’s entry to Global Game Jam 2024, a 48 hour marathon for building a game from scratch. We had Brett Kidder building us a beautiful settings menu, Rob Hagan on Waypoint and Level Coding, Andrew Apodaca grabbing sound effects, Sparo Vigil-Macha doing 2D art, and me onContinue reading “Fowl and Furious: Wrath of Roadie Rash (Global Game Jam 2024)”
Back to it I Guess…!
There is such a thing as a harsh but wonderful truth. It’s time for me to face one. For the past month and a half, I’ve been working on some pretty cool technical, and technological, stuff. Getting gummy worms to do gummy worm like stuff, as an example, in Gummy World. Also, quite a bitContinue reading “Back to it I Guess…!”
Seven Rules to Code Comprehensive Platformer Power-Ups Like a Boss
An outline of how I’ve kept Gummy World’s power-up flexible.