A discussion on the current state, and potential future, of Art Station as a platform for human artists; and where I stand on it. (Feel free to ignore if you aren’t in the mood today, more Way of the Bee coming.)
Author Archives: Michael Macha
Way of the Bee is approaching alpha!
After long and arduous work, and considerable help with an early preview before the Albuquerque Game Developer Group (AGDG), Way of the Bee is almost ready for early access! Recent changes include control refurbishing and slimming down of some over-designs, and the addition of a basic pause menu. “Bee Vision” now goes from a 120°Continue reading “Way of the Bee is approaching alpha!”
How to get back into a project, after fighting a disease.
Yep. I came down with corona.
Way of the Bee Progress Update
Streaming Media on Non-Windows OS
Learn how to run any web service on a browser like on a different OS!
Way of the Bee, Preview!
Early Trailer for Way of the Bee!
Bird Demo! (Way of the Bee)
Watch a video of a bird in-flight in Way of the Bee!
A run down of what Bézier curves are, and how to effectively use them without guesswork.
Hive Update (Part 2)
Development is coming along swimmingly! I’ve turned down the number of grass blades from 16-per-unit to 2-per-unit, for the sake of everyone’s graphics cards and frame rate; it actually looks a little bit better to me that way. As you can see, the hive develops as nectar is delivered to it right now; that won’tContinue reading “Hive Update (Part 2)”
The Way of the Bee
The Way of the Bee is a game about being a beehive. You are the queen, you are the colony. You fight against real threats to bees, such as fungal and pathogenic threats, overheating or freezing, resource starvation, predators, and weather and climactic threats.