Development is coming along swimmingly!
I’ve turned down the number of grass blades from 16-per-unit to 2-per-unit, for the sake of everyone’s graphics cards and frame rate; it actually looks a little bit better to me that way.
As you can see, the hive develops as nectar is delivered to it right now; that won’t always be the case. Way of the Bee is largely about economics; nectar is converted into honey for consumption and storage. It drives the growth of larvae, which become bees. The bee count drives the creation of wax and building of the colony; while different defenses will require various resources to perform. Cooking a hornet to death, as an example, will tap into honey storage because of the sheer amount of calories necessary.
It’s going to be an interesting fusion between an adventure game and a real-time-strategy game.
We’re all loving that satisfying crunch toward the end, which actually came from a vegetable. In any case it’s definitely not a sound you would want your body to be making…
The current goal is to reach a minimum viable game, which is enjoyable to play. Then, we’ll have it available for early access on Itch, and later on Steam. Later targets could include any number of platforms, but only after the game has reached a more mature state.