Me, over the course of an hour, demonstrating the construction of a haunted house for my upcoming trailer.
Tag Archives: Blender
Absu, Babylonian God of Fresh Waters
My early model for Absu, Babylonian God of Fresh Water.
Video Tutorial — Clothing Compositing!
This is a fifty minute tutorial on using the Blender compositor to sculpt multiple outfits for the same character.
Victoria Amazonica — The Giant Water Lily!
A video render of the largest water lily on the planet.
In-Game Animations, Part Two
Preview of in-game animations of characters in “Strings”
Composited Walk Cycle
An example of how multiple characters can be rigged with different outfits following the same armature deformation.
Argos, First Demo
The preview of Argos, the ship’s artificial intelligence and general watcher.
A Case Against using Blender Physics
…Not that it’s always a bad thing. Oftentimes it’s great. But, for the tasks we have in mind, it’s usually going to have more trouble than it sounds. This has nothing to do with how well designed it is, it has to do with the fact that the artist is now partially in the audience,Continue reading “A Case Against using Blender Physics”
Animating Sculpted Meshes in Blender
Or, How to Apply One of Those Weird Modifiers Which You Never Thought You Would Use Introduction (Which may be Safely Skipped) Blender is an extraordinarily complex and beautiful piece of software, and I’m not sure what anyone else would be expecting of it. Of course it is. Aside from all the passion of TonContinue reading “Animating Sculpted Meshes in Blender”
Keeping a Texture Aligned on a Sculpt-able Mesh
Learn a method to align a texture, or other material feature, on a mesh without UV-unwrapping.