This is a fifty minute tutorial on using the Blender compositor to sculpt multiple outfits for the same character.
Tag Archives: armature
In-Game Animations, Part Two
Preview of in-game animations of characters in “Strings”
Composited Walk Cycle
An example of how multiple characters can be rigged with different outfits following the same armature deformation.
Animating Sculpted Meshes in Blender
Or, How to Apply One of Those Weird Modifiers Which You Never Thought You Would Use Introduction (Which may be Safely Skipped) Blender is an extraordinarily complex and beautiful piece of software, and I’m not sure what anyone else would be expecting of it. Of course it is. Aside from all the passion of TonContinue reading “Animating Sculpted Meshes in Blender”
Keeping a Texture Aligned on a Sculpt-able Mesh
Learn a method to align a texture, or other material feature, on a mesh without UV-unwrapping.