A Down-To-Earth explanation of Fractal Brownian Motion (fBm), a critical form of noise, and how it actually works!
Early render of Tiamat
Me, over the course of an hour, demonstrating the construction of a haunted house for my upcoming trailer.
My early model for Absu, Babylonian God of Fresh Water.
This is a fifty minute tutorial on using the Blender compositor to sculpt multiple outfits for the same character.
A video render of the largest water lily on the planet.
Preview of in-game animations of characters in “Strings”
An example of how multiple characters can be rigged with different outfits following the same armature deformation.
The preview of Argos, the ship’s artificial intelligence and general watcher.
…Not that it’s always a bad thing. Oftentimes it’s great. But, for the tasks we have in mind, it’s usually going to have more trouble than it sounds. This has nothing to do with how well designed it is, it has to do with the fact that the artist is now partially in the audience,Continue reading “A Case Against using Blender Physics”