Preview of in-game animations of characters in “Strings”
An example of how multiple characters can be rigged with different outfits following the same armature deformation.
The preview of Argos, the ship’s artificial intelligence and general watcher.
I just popped a new page onto this blog, with a list of all of my videos over the past year. There’s been a lot going on in my life, and I’m happy to see that I still wasn’t getting too distracted. The reality is, I have a central web page here. I also haveContinue reading “Videos”
…Not that it’s always a bad thing. Oftentimes it’s great. But, for the tasks we have in mind, it’s usually going to have more trouble than it sounds. This has nothing to do with how well designed it is, it has to do with the fact that the artist is now partially in the audience,Continue reading “A Case Against using Blender Physics”
Or, How to Apply One of Those Weird Modifiers Which You Never Thought You Would Use Introduction (Which may be Safely Skipped) Blender is an extraordinarily complex and beautiful piece of software, and I’m not sure what anyone else would be expecting of it. Of course it is. Aside from all the passion of TonContinue reading “Animating Sculpted Meshes in Blender”
Learn a method to align a texture, or other material feature, on a mesh without UV-unwrapping.
High time, I think, that I dropped an update on here. The reception for my first two books this year has been overwhelming—I’m feeling a lot of gratitude. It’s also helpful for morale, to see so many people grabbing them off the digital shelf. Writing a proper book is not a small task; and forContinue reading “Thank You for your Impassioned Response!”
A comical and mildly-enraging history of CSS color specifications
An outline of my up-and-coming book, The Warrior Poet’s Guide to Writing Plug-ins for GIMP 2.10