Way of the Bee, Preview!

Way of the Bee

I’ve got a prototype trailer up for Way of the Bee, and it’s been a ride making it.

From the terrain generator, to the art, to the custom AI, this has been all-me; which made it a work out. Of course, I have bottomless thanks to the people on the KDE team, the Blender team, the Unity developers, and many more for making the environment which I used to produce this, as while it’s my dream, it would be a much smaller one without them.

Additional shout outs to Perlin, Worley, Peachy, Musgrave, & Ebert for “Texturing and Modeling: A Procedural Approach”, which has opened up many new facets out of the world of procedural generation for me; Toady One for showing me that a dream can become an icon with enough effort and time; the Microsoft .NET team for starting with an overt Java knock-off but turning it into an incredibly respectable and efficient language to build this with, Ton Roosendaal for establishing a standard for 3D modeling that isn’t just influential, but open; and so many others.

Well, I’m getting back to it. It should be purchasable by the end of the year, as a minimum viable game—complete enough to make it through, and preferably enjoyable. Then, we start dressing it up!

Published by Michael Macha

I'm a game developer for both mobile and PC. My education is in physics, journalism, and neuroscience. Founder and CEO of Frontier Medicine Entertainment, located in the beautiful city of Santa Fe, New Mexico.

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