I’ve got a prototype trailer up for Way of the Bee, and it’s been a ride making it.
From the terrain generator, to the art, to the custom AI, this has been all-me; which made it a work out. Of course, I have bottomless thanks to the people on the KDE team, the Blender team, the Unity developers, and many more for making the environment which I used to produce this, as while it’s my dream, it would be a much smaller one without them.
Additional shout outs to Perlin, Worley, Peachy, Musgrave, & Ebert for “Texturing and Modeling: A Procedural Approach”, which has opened up many new facets out of the world of procedural generation for me; Toady One for showing me that a dream can become an icon with enough effort and time; the Microsoft .NET team for starting with an overt Java knock-off but turning it into an incredibly respectable and efficient language to build this with, Ton Roosendaal for establishing a standard for 3D modeling that isn’t just influential, but open; and so many others.
Well, I’m getting back to it. It should be purchasable by the end of the year, as a minimum viable game—complete enough to make it through, and preferably enjoyable. Then, we start dressing it up!